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Orcs must die 3 status effects
Orcs must die 3 status effects











  1. #Orcs must die 3 status effects upgrade
  2. #Orcs must die 3 status effects full

The archer has a wide range and also has a health bar of its own. Guardian Archer: Ranged unit committed to defending order rifts.Apart from throwing enemies from a greater height near stairs or to the cliff, it is not useful.

#Orcs must die 3 status effects upgrade

Selecting the 2nd unique upgrade might not be the best choice as the first enemy that triggers the trap will always be the lighter enemies that have run across too far with the shadow of heavy ogres. It can be used to flip light enemies around, however, the CD is too high.

  • Flip Traps: Flips enemies long distances depending on their size.
  • It can be used to stun enemies and dish out max damage to it but overall this is not a trap you will recommend always to bring. It can smash down enemies dealing damage however, the CD is brutal.
  • Ceiling Pounder: Pound down on enemies when they are underneath.
  • However the auto-aim function is quite broken, that randomly targets the enemy which can be missed as well as not consistent. The arcane debuff increases the attack damage up to 15% which is quite useful for dealing against armored Ogre. unit whereas selecting the 2nd upgrade the range increases up to 20 sq.
  • Auto Ballista: Long Ranged Trap that targets and fires at enemies.
  • The use of Brimstone and Floor Scorcher is almost the same however, the only difference is the wide range of areas it affects and the damage over time before going CD where Brimstone excels.

    orcs must die 3 status effects

    However, the range is too low, and depending on the 2nd unique upgrade can be useful otherwise increasing range is almost good as any. Instead of Brimstone, many may find it preferable to place it after the Tar Trap to deal additional damage to all enemies that are immersed in thick tar.

  • Floor Scorcher: Flips open and belches searing flames damaging enemies.
  • If the dungeon is built focusing on an alley or path for light enemies and another for heavy enemies, then this trap can sort out the light from the mob of heavy enemies. The highest it can climb up to is B Tier with accompanied by other ceiling traps, other than that this alone can be categorized at D tier. So, throwing them from one haymaker to another is the trick. One thing it can be good for is that along with a bunch of Gravity Pillars and Haymakers at higher ceilings, the duration an enemy stuck at air will be when they are dealt increased damage. The fact that it can knockback light enemies is good but throwing around light enemies randomly where the traps are built and planned might affect the orientation.
  • Haymaker: Drops from ceiling and spins damaging and throwing enemies.
  • #Orcs must die 3 status effects full

    Other than that placing it in the corner might be using it to its full potential but apart from that, you can’t always bring it with you. The only drawback is its health or duration will run out and exhausting 1000 for a trap that can be destroyed without running to its full capacity will let me place him to this tier. Grinder: Short Ranged Trap that damages enemies as they walk by.Even the CD is very high which makes it completely useless. Other than that is not worth bringing out. Unless the movement speed is far too low when heavy orcs at the late game are involved, it can be used somehow. Even though the cost is less it can be hardly used against the light enemies as after triggering the trap, fast enemies had been gone way ahead. Spike Trap: Spikes shoot up from the floor when triggered.

    orcs must die 3 status effects

    Currently, this trap is the worst trap in the game. If on Endless, enemies might even ignore decoy which simply beat the use of this trap. Simply confusion is much better than the decoy.

    orcs must die 3 status effects

    Among these 2 upgrades, Bleeding infliction is the one good enough but it is useless against airborne enemies. unit to be placed and attract up to 3 enemies. Decoy: Attracts enemies until destroyed.The traps for Orcs Must Die 3 are sorted in the Tier provided below: Best Traps And Tier List With Explanation In Orcs Must Die 3 The most problematic point is to decide which trap to take as there should be at least 2 weapon slots assigned and the rest 8 for traps. Few traps are trash alone but combined with other traps it can be lethal. Therefore, here we have compiled all of the normal traps that can be used excluding the War Scenario traps depending on the cost, effectiveness, and versatility. Generally, we are more Trap oriented and interested in creating an absolute dungeon of madness. Some of them can be only used on War Scenario while others can be used anywhere. Orcs Must Die 3 has a total of 42 traps that can be used to deal damage to the Orcs during Waves.













    Orcs must die 3 status effects